Using Lore

Lore is the central map of your Saganode universe. It organizes meaningful elements and their relationships before they become stories, stages, characters, or production-ready assets.

The Lore overview in Saganode

What Lore contains

ElementWhat it representsTypical kinds
PersonAn actor capable of intention or participationIndividual, group, organization, faction
ObjectA tangible or symbolic itemArtifact, tool, weapon, device, resource
LocationA place or spatial settingLandscape, settlement, structure, region, planet
EventSomething that happens or changesIncident, decision, conflict, revelation, transformation
ConceptAn abstract system of meaningIdeology, religion, culture, philosophy, policy, rule
ChapterA narrative phaseSetup, development, turn, climax, resolution

Relationships give these elements context: a person belongs to an organization, an object appears in an event, or a concept explains a conflict.

1. Navigate and filter Lore

Open Lore to see the elements stored in the current universe. Use the filters to narrow the view to the element type or kind you need.

Filtering the Lore overview

Start broad when orienting yourself, then filter before reviewing or developing a specific area. Clear naming makes navigation and later Narrator prompts more precise.

2. Inspect an element

Open an element to review its description, type, kind, and connected elements.

A Lore location and its relationships

Check whether the element is clearly described, whether its important relationships are present, and whether it needs a focused production workspace.

3. Understand the Lore-to-Subspace mapping

Lore elementSubspace result
PersonCharacter
ObjectDevice
LocationStage
EventAct
ConceptAnchor
ChapterAct

A Lore element may have more than one Subspace. This supports different ages of a character, alternate timelines, multiple visual interpretations, or several acts derived from the same event.

4. Keep Lore meaningful

Add an element when it matters to the universe, not merely because it was mentioned. Use relationships to express why it matters. The Narrator can propose connections, but you decide which suggestions become part of the canon.

Next step

Read Working with Subspaces to turn a selected element into a character, stage, device, anchor, or act. If the universe still has gaps, return to Using the Narrator.

Ready to start?

Build the next part of your world in Saganode.